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Blueprints.

  • teambreakawaydmu
  • Apr 24, 2016
  • 1 min read

Level Start

(In widget for level start main menu to fade the image out and begin play).

Create end screen white (invisible image that fades in to white):

Play end credits and sound

Fade Level out to white at end:

Pick up Script:

Checks to see if actor has collided with sphere collision around character:

Creates material instance on object (creates highlight material):

Detects if you are looking at object:

Fades out highlight the further away you are:

Pick up the object and create widget for it:

Detects if you have picked up object and if so triggers matinee event:

Scrapped blueprints:

Day Night Cycle, plus changing light colour with time of day change:

Map Change:

Flying:

Turn on Light/Turn Off Light: scrapped due to frame rate issues that couldn't be resolved in time for hand-in.

Variable Walk Speed:

I scrapped this so that the player had to move at a leisurely stroll through the level, it made more sense with a walking simulator.

Basic Audio Trigger:

First clearing audio triggers, plus creating tutorial UI

Destroy first clearing tutorial UI:


 
 
 

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