Blueprints.
- teambreakawaydmu
- Apr 24, 2016
- 1 min read
Level Start


(In widget for level start main menu to fade the image out and begin play).
Create end screen white (invisible image that fades in to white):

Play end credits and sound

Fade Level out to white at end:

Pick up Script:
Checks to see if actor has collided with sphere collision around character:

Creates material instance on object (creates highlight material):

Detects if you are looking at object:

Fades out highlight the further away you are:

Pick up the object and create widget for it:

Detects if you have picked up object and if so triggers matinee event:

Scrapped blueprints:
Day Night Cycle, plus changing light colour with time of day change:

Map Change:

Flying:

Turn on Light/Turn Off Light: scrapped due to frame rate issues that couldn't be resolved in time for hand-in.

Variable Walk Speed:

I scrapped this so that the player had to move at a leisurely stroll through the level, it made more sense with a walking simulator.
Basic Audio Trigger:

First clearing audio triggers, plus creating tutorial UI

Destroy first clearing tutorial UI:

Comments