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Julie's Contribution so far

  • Julie
  • Mar 14, 2016
  • 1 min read

I Began with general reference into the possible out look of the game.

Also using scott ridley, Legend film as example.

I then looked at researching and creating a base guideline for some general assets.

I then began concepting some assets, making sure to converse with my group and then going back and improving designs when a more clearer look was decided.

I also experimented with tree Lods and creating an alpha border for illusion of vast trees however was too generic and monotone in the lon run so other methods are being tried out.

I then moved on to modelling some assets more specifically some trees to help fill the forest and area early on to get a better understanding. I also created some tree root jigsaw pices to use instead of have to move roots around or rigg roots to move, if needed. Here is some screensshots.( texture all at once and use substance painter ). tree 1 tree 2

( playing with foliage placement and volume)

Candle assortements. ( non textured)


 
 
 

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