Charlotte's Contribution
- Charlotte
- Mar 12, 2016
- 1 min read
Initial Pitch:

Character moodboard:

Created the Gantt Chart.
Created a technical document and style guide.
Asset Concepts:


Oberon starting concept:

Lantern (so far):

Model of flower:

Quill model:

Whiteboxes:





Bottom whitebox made with trees modelled very quickly to start getting a feel for a forest setting.
Terrain textures as they stand:
Main Grass:



(Need to be edited further to make less realistic)
Main Dirt path:



Simple dirt path:



Lion statue:

Bronze Lion head and lid for Ink Bottle:

Ink Bottle (in progress):

Mechanics:
Flying.
Pick up- Interactable object is highlighted when looked at and the player is close enough to it. Player cannot progress to next area until this object is picked up. Once object is interacted with a widget pops up with information. The player can now progress to the next area.
Matinee event for the object blocking players path falling over.






Day and night cycle, map change, character progress:

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