Act1 Colour thumbnails
- Becky Green
- Mar 1, 2016
- 1 min read

The following are concepts for the first clearing of the game. Designed at different times of the day (dusk, night and dawn)
I was told we needed an open clearing where the player will awake in. my main focus is on the atmosphere, its meant to be calming and non-threatening, soothing that puts the player at ease; reminiscent of the moments when one wakes up and just look around looking at the god rays and visible dust streaming from a skewed curtain.
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